Weapons Rules |
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Weapons Rules
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Musket:
Range: 24" Strength: 4 Special Rules: Prepare Shot, takes one turn to reload, may do nothing else while reloading. See purchase chart for Ammo roll. Breechloading Rifle: Range: 24" Strength: 4 Special Rules: Stand and Fire, May fire every turn if standing still, may move and fire every other turn. See purchase chart for Ammo roll. Bolt Action Rifle: Range: 36" Strength: 3 Special Rules: Quick Firing, may move and fire freely. See purchase chart for Ammo roll. Hunting Rifle: Range: 36" Strength: 6 Special Rules: Move or Fire, Pick Target, may pick any visible target to shoot at. See purchase chart for Ammo roll. Revolver: Range: 10" Strength: 3 Special Rules: Hand to Hand, This weapon may be used in hand-to-hand combat as well as shooting. If carried as a second weapon it grants +1 attack which is resolved as an attack of strength 3. See purchase chart for Ammo roll. Shotgun: Range: 10" Strength: 3 Special Rules: Stand and Fire, Multiple Hits, Target closest model first, if hit and wounded, roll to hit next nearest within 2" in range at -1 to hit. See purchase chart for Ammo roll. Sword: Range: Close Combat. Strength: As user. Special Rules: Parry, if hit roll a D6, if greater than the roll that hit, blow is parried and has no effect. Bayonet: Range: Close Combat. Strength: As User. Special Rules: Strike First, Model always strikes first, even if charged, unless charged by Model using Bayonet or Long Spear. Shield: Range: Close Combat. Strength: N/A. Special Rules: Parry, if hit roll a D6, if greater than the roll that hit, blow is parried and has no effect. Bow: Range: 24" Strength: 2 Special Rules: See purchase chart for Ammo roll. Spear - Iklwa (Stabbing Spears) Range: Close Combat. Strength: As User +1. Special Rules: Stab, adds +1 to strength of attack. Spear - Long Range: Close Combat. Strength: As User . Special Rules: Strike First, Model always strikes first, even if charged, unless charged by Model using Bayonet or Long Spear. Spear - Throwing Range: 10" Strength: As User-1. Special Rules: See purchase chart for Ammo roll. Knobkerrie (club): Range: Close Combat. Strength: As User. Special Rules: Stun, When rolling for effect of hit, 2-4 are Stunned. Pygmies Short Bow: Range: 18" Strength: 2 Special Rules: Poisoned, When rolling for the effect of a hit 1-3 are stunned, 4-6 are Out of Action. See purchase chart for Ammo roll. Poisoned Spear - Throwing Range: 10" Strength: As User-1. Special Rules:Poisoned, When rolling for the effect of a hit 1-3 are stunned, 4-6 are Out of Action. See purchase chart for Ammo roll. |
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