Historicon 2004 Colonial Games

Thursday

•  T-016 Storming of Fort Hung Lo: GM Eric Lundberg. Rules: The Sword and the Flame. Winner: Pour Encourage Les Autres Boxer Victory. Nice looking table and figures, played quick, looked like everyone enjoyed it.

•  T-039 Turmoil in the Valley of Shadows : GM Rob Dean Rules: With McDuff to the Frontier. Very dense jungle game with British and Germans fighting Natives and Arab slavers. Imperial victory.

•  Pick Up Sudan Game: GM: Peter Hume Rules: The Sword and the Flame Modified. Conclusion to a gaming group campaign. Hard fought game with really nice figures.

•  T-069 Fear God & Kaiser: The Mission at Kondoa: GM: Alex Bagosy Rules: Brother Against Brother. Follow up to a previous convention game which was a massive Wahehe victory.

•  T-015 By the Shores of the Beautiful Red Sea: GM: Jon Lundberg Rules: The Sword and the Flame. Dervishes try to prevent a relief column from reaching a beleaguered force by ambushing both forces at a fearsome pass.

•  T-100 The Heliograph Station: GM: Tom Anderson Rules: The Sword and the Flame Classic looking big TSATF battle. Good stuff.

•  T-031 Chalma Valley Challenge : GM: Ed Watts Rules: The Sword and the Flame. A series of small TSATF games set in the Indian Mutiny.

Friday

•  The Lost Valley : GM: Jon Lundberg Rules: Modified The Sword and the Flame. Chinese Warlord seeks a Rhino horn in the Lost Valley . Dinosaurs and Americans oppose.

•  F-116 Street Fight in Delhi : GM: Ed Watts Rules: The Sword and the Flame Bloody draw in the Indian Mutiny.

•  F-122 At Dawn: GMs:Chuck Turnitsa and Chris Borucki Rules: The Sword and the Flame Start of a three game mini-campaign set in the Sudan . Well painted figures and challenging scenarios. Dervish Victory

•  F-126 Chapter 2 At Dawn: GMs:Chuck Turnitsa and Chris Borucki Rules: The Sword and the Flame Start of a three game mini-campaign set in the Sudan . Well painted figures and challenging scenarios. Imperial Victory

•  F-208 Maiwand: GM: Mark Stevens & Jim Ferich Rules: 800 Fighting Englishmen British army vs. Afghan regulars and tribesmen battle for the fate of Khandahar.

•  F-073 Up the River to China Blight: GM: Ed Watts Rules: The Sword and the Flame Adventure Rules Warlords vs US Navy, Civilians, Tong Gangsters and River Pirates. A victory for the Warlord this time.

•  F-215 Hashin 1885: GM Tom Anderson Rules: 800 Fighting Englishmen Big battle between the forces of the Mahdi and the Anglo/Egyptian army.

•  F-074 Gunfight in Peckinpah County : GM: Jeff Simpson Rules: High Noon Bloody Western Showdown in old Peckinpah County .

•  F-071 Ashanti War 1873-1874: GM: Nigel Clarke Rules: The Sword in Africa Sword and the Flame Variant Great looking jungle adds suspense to a fast moving game.

•  F-118 Introduction to Science Vs. Pluck or Too Much for the Mahdi: GM: Howard Whitehouse Rules: Science Vs. Pluck 6mm battle with heavy role playing aspects. Great fun.

•  F-046 Battle of Bab el Mandeb: GM: Gary Coyle Rules: Hopeless Simplistic Iron and Cole Naval colonial battle between British and French ironclads.

•  F-013 Rocket Corps to the Rescue: GM: Bob Murch Rules: Rugged Adventures. Pulp adventure game with reckless heroics and savage betrayals.

•  F-083 "An A Zulu Impi Dished Us Up In Style": GM: Peter Gaut & Keith Thomas Rules: The Sword And The Flame Modified. Very nice looking Zulu game with casualty figures for all wounded and killed.

Saturday

•  S-013 Battle of Tamai: GM: Scott Hansen Rules: Battles for Empire 15mm Big Battle with a narrow British victory.

•  S-122 Chapter 3, The End: GMs: Chuck Turnitsa and Chris Borucki Rules: The Sword and the Flame Rousing conclusion to the three game mini-campaign. It ended with a British victory overall.

•  S-204 We're In Luck Now!: GM: Byron Champlin Rules: Brother Against Brother A very pretty game of the Lucknow Relief Column. Played quick and everyone seemed to really enjoy it.

•  S-076 Up The River to China Blight: GM: Ed Watts Rules: The Sword and the Flame Adventure Rules Warlords vs US Navy, Civilians, Tong Gangsters and River Pirates. An Imperial victory this time.

•  Egypt 1801: GM: Mark Stevens & Jay Stribling Rules: Fleeting Glory (Available Soon) Big battle of British vs. French in Egypt in 1801. Very pretty game, looked like the French were winning most of the time I saw it.

•  S-153 & 154 Carnage and Glory in German East Africa . GM: Frank Luberti Jr. & Tom Cusa Rules: Carnage and Glory Computer Moderated followed by a replay with Trench Wars traditional rules. Very nice looking set up for German East Africa in WW1.

•  S-110 "Nazi Zombies Must Die!! (or Hoochie Coochie Girls of 1935)": GM: Howard Whitehouse with help from Walt O'Hara, Nigel Clarke and more. Rules: Astounding Tales Four tables of pulp adventure goodness. Desert followed by hidden temple, Tibet with long lost caves, Jungle and Western Ghost Town plus a secret base at the end.

•  S-151 Battle of Bab el Mandeb: GM: Gary Coyle Rules: Hopeless Simplistic Iron and Cole Naval colonial battle between British and French ironclads. A lively replay of the first action.

•  S-077 Sweep The Sand! Scour The Rocks!: GM: Ed Watts Rules: The Sword and the Flame Sword In The Sand Varient. 15mm French Foreign Legion action in the open desert against hostile tribesmen.

•  Shaka & Awe: GM: Mark Fatoso Rules: The Sword and the Flame Zulus break through a British camp, mayhem follows.

•  Pick Up FFL Game in The Colonial Room: GM: Richard Villella Rules: The Sword and the Flame This is a true pickup game that focused on having a great game rather than worrying about the terrain, and the game was a nail biter.

•  Some nice Back of Beyond figures painted by Paul Collins.

•  S-057 Fort Halai : GM: Tim Tilson Rules: The Sword and the Flame Italian colonial action against the Abyssinians.

•  S-087 "An A Zulu Impi Dished Us Up In Style": GM: Peter Gaut & Keith Thomas Rules: The Sword And The Flame Modified. Very nice looking Zulu game with casualty figures for all wounded and killed.

•  S-012 Battle for China Station: GM: Bob Murch Rules: Pulp Figures Pulp action with all the usual suspects, great port town.

•  Wells of Kadesh: GM: Chuck Turnitsa and Larry Brom Rules: The Sword and the Flame Egyptian army tries to cross some dangerous ground in the Sudan .

•  Pick Up Gaslight game in the Hawks room.

•  S-078 Mutineers Blocking the Road Sir! GM: Jeff Simpson Rules: The Sword and the Flame Mutineers try to stop a massive British column.

•  S-161 Fear God and Kaiser: The Mission at Kondoa: GM: Alex Bagosy Rules: Brother Against Brother Follow up to a previous convention game which was a massive Wahehe victory.